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Showing posts with the label Precedents

Week 10: Learning Styles in the Classroom

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'The diversity in how people think- and therefore learn. An individual’s learning style refers to the preferential way in which they absorb, process, comprehend, and retain information. Individual learning styles depend on cognitive, emotional and environmental factors, as well as prior experience.' ‘Learning Styles: All Students are Created Equally, and Differently.’ Teach: Make a difference, n.d. teach.com/what/teachers-know/learning-styles/ External link Swot Strategies Referred to as SWOT (“Study Without Tears”), Flemings provides advice on how students can use their learning modalities and skills to their advantage when studying for an upcoming test or assignment. Visual SWOT Strategies Utilize graphic organizers such as charts, graphs, and diagrams. Redraw your pages from memory. Replace important words with symbols or initials. Highlight important key terms in corresponding colors. Aural SWOT Strategies Record your summarized notes and ...

Week 10: "Gamification" Precedents Research

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Master, Game. “Gamification as an innovative approach to HR.” Playful Solutions, 2 Jan. 2017. http://playfulgamification.com/gamification-resources/articles/gamification-hr-innovative-approach/ Source: “Need help getting started with gamification?” Learning Experts, n.d. https://learningexperts.com.au/need-help-getting-started-with-gamification/ " addingplay ™ by Playgen  is a set of 52 cards designed to help you create games.  The fun thing about this tool is that you actually play a game to make a game!  There are four types of cards: Motivator, Game Mechanic, Victory Condition and Social Mechanic.  This is how the game goes: Pick 2 Motivator cards to define player motivations, i.e. the reasons people would play the game Pick 1 or 2 Victory Conditions which define how players will succeed Pick up to 5 Game Mechanics, which are essentially the rules of the game Pick up to 5 Social Mechanics to define how players interact with each other during...

***Week 9: Researching how Courses are Designed

Looking to find my 'teacher resource' niche. (Looking for base content to redesign) https://teachingcenter.wustl.edu/resources/course-design/designing-a-course/

Week 9: The Resource Search- Precedents

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Where can teachers find resources? Where can teachers get help? Is it easy to find... and is it good enough? Is there a problem here and could my project step in to help? Absolum, M. “Clarity in the Classroom: Using Formative Assessment.”  Hodder Education, 2009, page 8, Auckland. “ The New Zealand Curriculum Update: Issue 21” Ministry of Education, May 2012.  http://nzcurriculum.tki.org.nz/Curriculum-resources/NZC-Updates/Issue-21-May-2012 What resources can I find from a google search, how easy are they to find, and how easy are they to use? Links to follow: http://nzcurriculum.tki.org.nz/Curriculum-resources/NZC-Online-blog/Grouping-students-in-mathematics http://nzcurriculum.tki.org.nz/Curriculum-resources/NZC-Online-blog/Innovative-learning-environments-and-student-agency http://nzcurriculum.tki.org.nz/Curriculum-resources/NZC-Online-blog/Lifelong-learners http://nzcurriculum.tki.org.nz/Curriculum-resources/NZC-Online-blog/Developing-a-lo...

Week 3: Presentation Slides for Scope of the Field

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Feedback from this presentation: Too broad! Choose an audience- need to be specific. If you're choosing a school, are you being specific to public/ private/ gendered/ religious schools?

Week 2 Research: Curriculum Design + Precedents

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"Our world is changing so fast, we all feel it. To prepare today’s learners for tomorrow’s world, our systems need to evolve. Innovation in education requires the courage and creativity to take leaps at some of the most entrenched 'truths' we hold — the very premise of how our institutions are designed. The curriculum, spaces, tools, roles, infrastructure all offer an immense opportunity for design to make a difference." - SANDY SPEICHER PARTNER AND MANAGING DIRECTOR, IDEO SAN FRANCISCO Learning Design Principles: What principles guide the design of learning? Learning should be personalised. Learning should be authentic. Learning should be connected. Learning and design of learning should involve collaboration (between teachers and with students). Learning should address dispositional development. http://nzcurriculum.tki.org.nz/Curriculum-resources/NZC-Online-blog/Learning-design-principles Universal Design for Learning (NZ Guide) Introdu...

Week 1: Research- Who/ what's already out there?

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Subscription Based Informal Learning: (Private businesses selling educational interactive products) Kiwico : Kids craft in a box, delivered to you. (0-16 year olds) STEM Delivery Boxes:  Hands on science experiments, delivered to you. (7-10 year olds) Teaching Resources: (Supplementing teachers curriculum) Game of Awesome : A card game helping literacy and creativity (Targeting young boys) Child/Youth Enterprise Groups: (Encouraging creativity/ innovation/ entrepreneurial skills) Young Enterprise: Multiple programmes- eg, business/ innovation challenges, enterprise study, etc.  (High School age) Venture Up: 4 week design sprint. (17-23 year olds)