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Showing posts with the label Week 1

Week 1: Research- Who/ what's already out there?

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Subscription Based Informal Learning: (Private businesses selling educational interactive products) Kiwico : Kids craft in a box, delivered to you. (0-16 year olds) STEM Delivery Boxes:  Hands on science experiments, delivered to you. (7-10 year olds) Teaching Resources: (Supplementing teachers curriculum) Game of Awesome : A card game helping literacy and creativity (Targeting young boys) Child/Youth Enterprise Groups: (Encouraging creativity/ innovation/ entrepreneurial skills) Young Enterprise: Multiple programmes- eg, business/ innovation challenges, enterprise study, etc.  (High School age) Venture Up: 4 week design sprint. (17-23 year olds)

Week 1: Ideas Brainstorm

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What is educational design? "The design process consists of the basic steps of planning (analysis and design) , development, implementation and evaluation (refer to the figure below), and is well established within fields such as engineering, architecture and computer science. The design process often starts with a need, a problem or a challenge, for example, ‘how can I align my course curriculum with my faculty’s programme?’"  Future Learn ADDIE Model By Fav203 - Own work, CC BY-SA 3.0, via Wikimedia Commons.  https://www.futurelearn.com/courses/educational-design/0/steps/26415

Week 1: Class Notes

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'To Do' online list- (link for markers)